因目前在寫遊戲,需要使用到"倒數計時器"。
所以參考了網路上文章,先做一個簡單的功能。
底下範例是 在TextView上顯示倒數30秒,歸零後停止倒數
Step1.定義一些物件
private Thread gameThread; //執行緒
private Boolean isGameThreadOver = true; //通知執行緒結束
private Handler handler = new Handler(); //Handler
private int iCntDown_Sec=30; //倒數秒數
private Boolean isCounDown = false; //開始倒數Flag
private TextView tv_CountDown;
Step2. 開始及結束函式...
/*******啟動執行緒*******/
private void gameStart()
{
try
{
isGameThreadOver = false;
isCounDown = true;
handler.post(gameRun);
//runOnUiThread(gameRun);
}
catch(Exception ex)
{
Log.e("JB_TAG", "gameStart Error:"+ex.getMessage());
}
}
/*******結束執行緒*******/
private void gameStop()
{
try
{
isGameThreadOver = true;
isCounDown = false;
//停止runnable
handler.removeCallbacks(gameRun);
Log.v("JB_TAG", "遊戲結束!");
}
catch(Exception ex)
{
Log.e("JB_TAG", "無法成功結束,錯誤原因:"+ex.getMessage());
}
}
/*******遊戲主迴圈*******/
Runnable gameRun = new Runnable() {
public void run()
{
try
{
//當倒數秒數歸零後,停止thread
if(iCntDown_Sec<=0)
{
gameStop();
}
else
{
//每一秒作一次顯示
handler.postDelayed(this, 1000);
iCntDown_Sec--;
tv_CountDown.setText(Integer.toString(iCntDown_Sec));
}
}
catch(Exception ex)
{
Log.e("JB_TAG", "Runnable執行錯誤 :"+ex.getMessage());
}
}
};
Step3. OnCreate
public void onCreate(Bundle savedInstanceState)
{ gameStart(); }
PS.
因為是在MainThread以外的thread 改變UI,所以必須使用
-->handler.post(runnable);
或
-->runOnUiThread(runnable);
有興趣可以上網搜尋一下這兩者的詳細用法!!
參考網站 : 第1天: Minutes To Midnight
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2011年7月29日 星期五
排程問題與CPU Scheduling
排程問題與CPU Scheduling
1. 先到先執行 (FCFS: First-Come, First-Served Scheduling)
2. 最短時間的工作先執行 (Shortest-Job-First Scheduling)
3. 循環執行(Round-Robin Scheduling)
參考文章:
http://mmdays.com/2007/09/28/cpu_scheduling/
http://tw.myblog.yahoo.com/star-888/article?mid=2879&sc=1
1. 先到先執行 (FCFS: First-Come, First-Served Scheduling)
2. 最短時間的工作先執行 (Shortest-Job-First Scheduling)
3. 循環執行(Round-Robin Scheduling)
參考文章:
http://mmdays.com/2007/09/28/cpu_scheduling/
http://tw.myblog.yahoo.com/star-888/article?mid=2879&sc=1
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